# Pokemon Team Report SwSh Season 13

Season 13 was the first one since Season 1 that I got some laddering done. As I built a pretty fun team, here is a short team report. The team was built around my favorite Pokemon: Entei! I used these two teams as inspiration: Unfortunately Entei is so heavily outclassed by other Pokemon, that it’s…

# Pokemon Team Report: Armor Beginnings Cup

I stopped playing competitive Pokemon for a while because I have some networking issues on my switch. It always takes multiple tries to find an opponent, presumably because I have no ipv4 address. But when I realized that there was an interesting tournament this weekend I couldn’t resist participating regardless. In the Armor Beginnings Cup,…

# Team Report Pokemon SwSh Season 1

In November the new Pokémon games Sword and Shield came out for the Switch. I bought Pokémon Sword on release day and jumped straight to building a competitive Team and trying to climb the battle stadium singles ladder. The main inspiration for the team came from a Japanese team I played a lot in the…

# The math behind competitive Pokemon, Part 5: Game Tree pruning

In 6vs6 Pokemon games, you have up to 9 choices every turn: 4 moves and 5 possible switches. Sometimes there is also the option to mega evolve or use a Z-move which can increase possible options to 13. As your opponent has also ~9 choices to make, there are ~81 possible ways the next turn…

# The math behind competitive Pokemon, Part 3: Nash Equilibria

If you watch some YouTubers or Twitch streamers play competitive Pokemon, you will often hear phrases like this, after they made a choice that resulted in a bad outcome for them: Wow, my opponent is such a ****head, why did he klick Earthquake in front of my Zapdos. He’s such a bad player! And now…

# The math behind competitive Pokemon, Part 2: Value Function Approximation

The last post was about playing optimal Pokemon games by calculating the value function V(x) using Bellmann equations. Unfortunately, this was impractical, so we need another way to calculate the likelihood of winning games. One solution to this problem is called Value Function Approximation. The idea behind it is to not calculate the value function…

# The math behind competitive Pokemon, Part 1: Bellman Equations

One year ago, I was drawn into the world of competitive Pokemon. It’s an incredibly deep game that requires quite an effort to master. First, you have to memorise a vast amount of information: Which type of attack is most effective against which type of Pokemon? What are the base stats of the different Pokemon,…