# The math behind Gravity’s Rainbow (Part8): The shape whose centre of gravity is the Brennschluss point

In one of my last posts I puzzled over this section in Gravity’s Rainbow: And what is the specific shape whose center of gravity is the Brennschluss Point? Don’t jump at an infinite number of possible shapes. There’s only one. It is most likely an interface between one order of things and another. Pynchon, Thomas.…

# Paper Review: “MetNet: A Neural Weather Model for Precipitation Forecasting”

Is it possible to replace numerical weather prediction with deep learning? Certainly not yet. But first work is being done to investigate this question. In this post I want to discuss a paper called “MetNet: A Neural Weather Model for Precipitation Forecasting” that Google Research published back in March 2020 and in which they try…

# The math behind Gravity’s Rainbow (Part 7): Rotational symmetry

I didn’t do a math post in quite some time, so here is a quick one to get back into the game. It’s about some mathematical imagery in the Putzi’s section of Gravity’s Rainbow: Other souls move, sigh, groan unseen among the sheets of fog, dimensions in here under the earth meaningless—the room could be…

# The 10 best IGF 2020 Trailers

This year there were 512 different Trailers for the games that entered the Indie Games Festival Competition. As every year, I watched all of them to find my 10 favourites. I noticed a small uptick in detective and deck-building games. Maybe caused by the Indie hits ‘Return of the Obra Dinn’ and ‘Slay the Spire’? A…

# Global Game Jam 2019

This year was the first time that there was a Global Game Jam in Augsburg. Wildfuchs Interactive, a very young game studio located near the city centre, was hosting. There were just 5 members of the studio and me attending, so it was very different from bigger events. We could just make one game and…

# The math behind competitive Pokemon, Part 4: Bayes’ theorem

In the last blog post, we learned how to make the best plays irrespective of what the opponent chooses to do. To make this work, it was necessary to look at a payoff-matrix listing all the possible moves that could happen. But what if you are unsure of what moves are even available to your…

# The 10 best IGF 2019 Trailers

New year, new Indie Games Festival and 460 new game trailers to watch. There were a little bit less submissions compared to last year, but I found the quality of the games were higher on average. Also some chinese games, which I never noticed before. Would love to see some good indie games coming from…

# The 10 best IGF 2018 Trailers

Today is a holiday in Germany and I spend most of the day watching the trailers of all of the IGF (=Independent Game Festival) trailers. This year there were 512  game submissions with trailers to the competition, so this took quite a long time and now I’m sick and tiered of ever watching footage of…

# Global Game Jam 2017

I’m very glad that I managed to participate at this year’s Global Game Jam in Ansbach. The company Tradabyte did a great job hosting the game jam and I got to try out the HTC Vive, which was a very memorable experience. But first of all I worked with an awesome team and we made a fun…

# Fjordsss Map (Spoilers!)

I recently finished Fjords. It’s an interesting game that makes you feel like a real hacker. You will summon doors, deactivate waterfalls and glitch your way through a mountain. I spend a lot of time mining pizza and making a map. Recommended!